Social content
Media kit
Full-app story frames at 9:16 (1080×1920) — dashboard, review, live, playbook, and brand. Not real match data. Capture scenes then run npm run media-kit:reels for multiple ~20s ads.
brand · 9:16 story
Brand hero
Full-frame intro for ads and channel art.
Jungle Macro Analyzer
Macro coaching for junglers
Match review, live companion, and a ruthless playbook — built for Solo queue.
- ◆Post-game KPIs that explain why you lost
- ◆In-game: play for strongest lane
- ◆Death cap + dragon timers in real time
- ◆Desktop companion — draft to load-in
sandbox.d29m6s9nwa5cwg.amplifyapp.com
brand · 9:16 story
Product map
Six surfaces — dashboard, review, live, playbook, library, companion.
Everything in one app
Built for jungle macro
Not a generic stat site — every screen pushes decisions.
Dashboard
History, trends, fix next game
Match review
Phase KPIs + macro score
Live coach
Timers, lane state, alerts
Playbook
Disciplined → Ruthless rules
Library
Builds & routes per champ
Companion
Draft ranks + loading scout
dashboard · 9:16 story
Improvement picker
Sets what Live tracks in your next game.
Before you queue
Pick what to improve
Live coaching tracks deaths, tempo, vision, or dragons all game.
Tempo & CS
The Disciplined Jungler
Vision & picks
The Calculated Jungler
Dragon tempo
The Dominant Jungler
Late game deaths
The Sovereign Jungler
dashboard · 9:16 story
Match history
Flags and KDA — why a game missed the bar.
Dashboard
Your jungle form, not vanity stats
Each row flags what missed the bar — deaths, tempo, dragons.

Lee Sin
May 24 · 2:45 PM · Ranked Solo
8 deaths flagged
8/2/12

Viego
May 23 · 9:15 PM · Ranked Solo
8 deaths flagged
4/8/6

Nidalee
May 22 · 7:30 PM · ARAM
8 deaths flagged
12/5/28
dashboard · 9:16 story
Jungle trends
WR, tempo, objectives, recent strip.
Jungle trends
67% WR · last 3 games
Tempo, objectives, and a strip of recent form.
review · 9:16 story
Match review
Macro score + phase KPIs on a jungle game.
Match review
Lee Sin
Ranked Solo · Victory
Early deaths
Bad · 3 before 14
First dragon
Good · present
CS @ 10
62 · on pace
Verdict: Mid game deaths cost dragon setup — fix resets before next queue.
dashboard · 9:16 story
Fix next game
Action line from post-match analysis.
After the game
One fix for next queue
Pulled from your last jungle review — not generic tips.
Fix next game
Cap early deaths — full clear before the next fight
You died 3 times before 14 minutes. Next game: camps first, one winning gank max.
Open Disciplined rule →playbook · 9:16 story
Playbook rules
Pillar rules you actually queue with.
Playbook
Rules that survive Solo queue
Disciplined tempo → Ruthless punishment when ahead.
Script
Full clear keeps you on pace with solo laners — never skip it.
Dragon
Dragon control is the forcing function — stack and deny.
Opener
Same consistent opener every game until math says otherwise.
Shotcall
Direct your team with pings — stay on mission when they throw.
playbook · 9:16 story
Champion library
Your runes, spells, and starters per champ.
Champion library
Lee Sin · your build
Runes, starters, and item path from your library — live shows items in-game.

Keystone
Conqueror
Spells
Flash + Smite
Starter
Emberknife
live · 9:16 story
Live · play for lane
Macro headline + game state at full width.
In-game · macro
Deaths · Disciplined
Play for Mid — Ahri
7:20
1
Strongest lane vs counterpart (+24 CS · +1 lvl · 5/1/3 vs 2/4/4). Path mid side and fight with them.
Game state
Drake 0:48 — need mid
Bot is behind (-17 CS · 1/6/4 vs 6/2/4). Mid is ahead (+24 CS · +1 lvl · 5/1/3 vs 2/4/4) — ping mid to push & roam bot; don't coin flip drake solo.
LeeSin
3/1/5 · 98 CS
live · 9:16 story
Live · dragon timer
Reset call before spawn.
Dragon timer
Disciplined · Early Game
Play for Mid — Ahri
11:05
Strongest lane vs counterpart (+24 CS · +1 lvl · 5/1/3 vs 2/4/4). Path mid side and fight with them.
Dragon in 0:35 — reset & path now.
Game state
Drake 0:35 — need mid
Bot is behind (-17 CS · 1/6/4 vs 6/2/4). Mid is ahead (+24 CS · +1 lvl · 5/1/3 vs 2/4/4) — ping mid to push & roam bot; don't coin flip drake solo.
LeeSin
3/1/5 · 98 CS
live · 9:16 story
Live · death cap
Critical when over budget.
Death cap
Deaths · Disciplined
Play for Mid — Ahri
12:10
3
Strongest lane vs counterpart (+24 CS · +1 lvl · 5/1/3 vs 2/4/4). Path mid side and fight with them.
4 deaths (cap 3) — farm-only side, zero skirmishes.
Game state
Drake 0:48 — need mid
Bot is behind (-17 CS · 1/6/4 vs 6/2/4). Mid is ahead (+24 CS · +1 lvl · 5/1/3 vs 2/4/4) — ping mid to push & roam bot; don't coin flip drake solo.
LeeSin
3/4/5 · 98 CS
brand · 9:16 story
CTA
Sandbox URL + companion download.
Beta · free to try
Jungle Macro Analyzer
Web dashboard + desktop Live companion
sandbox.d29m6s9nwa5cwg.amplifyapp.com
Download companion for draft & in-game