Social content

Media kit

Full-app story frames at 9:16 (1080×1920) — dashboard, review, live, playbook, and brand. Not real match data. Capture scenes then run npm run media-kit:reels for multiple ~20s ads.

brand · 9:16 story

Brand hero

Full-frame intro for ads and channel art.

Jungle Macro Analyzer

Macro coaching for junglers

Match review, live companion, and a ruthless playbook — built for Solo queue.

  • Post-game KPIs that explain why you lost
  • In-game: play for strongest lane
  • Death cap + dragon timers in real time
  • Desktop companion — draft to load-in

sandbox.d29m6s9nwa5cwg.amplifyapp.com

brand · 9:16 story

Product map

Six surfaces — dashboard, review, live, playbook, library, companion.

Everything in one app

Built for jungle macro

Not a generic stat site — every screen pushes decisions.

Dashboard

History, trends, fix next game

Match review

Phase KPIs + macro score

Live coach

Timers, lane state, alerts

Playbook

Disciplined → Ruthless rules

Library

Builds & routes per champ

Companion

Draft ranks + loading scout

dashboard · 9:16 story

Improvement picker

Sets what Live tracks in your next game.

Before you queue

Pick what to improve

Live coaching tracks deaths, tempo, vision, or dragons all game.

Tempo & CS

The Disciplined Jungler

Vision & picks

The Calculated Jungler

Dragon tempo

The Dominant Jungler

Late game deaths

The Sovereign Jungler

dashboard · 9:16 story

Match history

Flags and KDA — why a game missed the bar.

Dashboard

Your jungle form, not vanity stats

Each row flags what missed the bar — deaths, tempo, dragons.

  • Lee Sin

    May 24 · 2:45 PM · Ranked Solo

    8 deaths flagged

    8/2/12

  • Viego

    May 23 · 9:15 PM · Ranked Solo

    8 deaths flagged

    4/8/6

  • Nidalee

    May 22 · 7:30 PM · ARAM

    8 deaths flagged

    12/5/28

dashboard · 9:16 story

Jungle trends

WR, tempo, objectives, recent strip.

Jungle trends

67% WR · last 3 games

Tempo, objectives, and a strip of recent form.

CS @ 1034.3
Dragons / game0.7
Avg deaths5.0

review · 9:16 story

Match review

Macro score + phase KPIs on a jungle game.

Match review

Lee Sin

Ranked Solo · Victory

7/10Macro

Early deaths

Bad · 3 before 14

First dragon

Good · present

CS @ 10

62 · on pace

Verdict: Mid game deaths cost dragon setup — fix resets before next queue.

dashboard · 9:16 story

Fix next game

Action line from post-match analysis.

After the game

One fix for next queue

Pulled from your last jungle review — not generic tips.

Fix next game

Cap early deaths — full clear before the next fight

You died 3 times before 14 minutes. Next game: camps first, one winning gank max.

Open Disciplined rule →

playbook · 9:16 story

Playbook rules

Pillar rules you actually queue with.

Playbook

Rules that survive Solo queue

Disciplined tempo → Ruthless punishment when ahead.

  • Script

    Full clear keeps you on pace with solo laners — never skip it.

  • Dragon

    Dragon control is the forcing function — stack and deny.

  • Opener

    Same consistent opener every game until math says otherwise.

  • Shotcall

    Direct your team with pings — stay on mission when they throw.

playbook · 9:16 story

Champion library

Your runes, spells, and starters per champ.

Champion library

Lee Sin · your build

Runes, starters, and item path from your library — live shows items in-game.

Keystone

Conqueror

Spells

Flash + Smite

Starter

Emberknife

live · 9:16 story

Live · play for lane

Macro headline + game state at full width.

In-game · macro

Deaths · Disciplined

Play for Mid — Ahri

7:20

1

Strongest lane vs counterpart (+24 CS · +1 lvl · 5/1/3 vs 2/4/4). Path mid side and fight with them.

Dragon 0:48Herald 0:00

Game state

Drake 0:48 — need mid

Bot is behind (-17 CS · 1/6/4 vs 6/2/4). Mid is ahead (+24 CS · +1 lvl · 5/1/3 vs 2/4/4) — ping mid to push & roam bot; don't coin flip drake solo.

LeeSin

3/1/5 · 98 CS

live · 9:16 story

Live · dragon timer

Reset call before spawn.

Dragon timer

Disciplined · Early Game

Play for Mid — Ahri

11:05

Strongest lane vs counterpart (+24 CS · +1 lvl · 5/1/3 vs 2/4/4). Path mid side and fight with them.

Dragon in 0:35 — reset & path now.

Dragon 0:35

Game state

Drake 0:35 — need mid

Bot is behind (-17 CS · 1/6/4 vs 6/2/4). Mid is ahead (+24 CS · +1 lvl · 5/1/3 vs 2/4/4) — ping mid to push & roam bot; don't coin flip drake solo.

LeeSin

3/1/5 · 98 CS

live · 9:16 story

Live · death cap

Critical when over budget.

Death cap

Deaths · Disciplined

Play for Mid — Ahri

12:10

3

Strongest lane vs counterpart (+24 CS · +1 lvl · 5/1/3 vs 2/4/4). Path mid side and fight with them.

4 deaths (cap 3) — farm-only side, zero skirmishes.

Dragon 0:48Herald 0:00

Game state

Drake 0:48 — need mid

Bot is behind (-17 CS · 1/6/4 vs 6/2/4). Mid is ahead (+24 CS · +1 lvl · 5/1/3 vs 2/4/4) — ping mid to push & roam bot; don't coin flip drake solo.

LeeSin

3/4/5 · 98 CS

brand · 9:16 story

CTA

Sandbox URL + companion download.

Beta · free to try

Jungle Macro Analyzer

Web dashboard + desktop Live companion

sandbox.d29m6s9nwa5cwg.amplifyapp.com

Download companion for draft & in-game