Reference
Playbook
Vambient's jungle macro series (Books I–IX), plus Tiltproof, Learning Jungle, and autofill — rules by pillar and phase windows. Community route guides live separately under Guides.
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Reference
Vambient's jungle macro series (Books I–IX), plus Tiltproof, Learning Jungle, and autofill — rules by pillar and phase windows. Community route guides live separately under Guides.
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Book I · The Disciplined Jungler
Tempo, full clear, dragon discipline, recovery macro. Rules below are from the appendix; phases show how this layer maps to match time.
Disciplined
Execute your standard full clear without deviation.
When · 0:00 path → 0:55 camp spawn → finish clear before scuttle at 2:55.
How · Same route every game. No level-2 ganks unless math is unambiguous. Track enemy jungler start if possible.
If… then
Checklist
Disciplined
Convert clear into dragon setup and safe pressure.
When · 3:00–5:00 path toward dragon side · 5:00 first dragon · 8:00 herald (low priority).
How · Gank only after camps cleared (~15 seconds max). Establish vision on dragon side. Skip herald unless free.
If… then
Checklist
A kill is never worth losing your structure.
If your camps are alive, you are already late.
Every wasted second compounds into a deficit.
The first broken clear can decide the entire matchup.
Tempo is the true currency of jungle.
Never skip your full clear unless absolutely forced.
Full clear — objective — reset — repeat. Every game.
A level lead beats a kill lead.
Reset before objectives. Arrive at full strength.
Kills only matter if they convert into objectives.
Jungle is a resource conversion game, not a fighting game.
Every action has a cost. Know what you are spending.
Dragon is worth three to four kills. Soul Point removes enemy freedom.
Elder Dragon ends the game. Reset before fighting it.
Play for Dragons every single game. No exceptions.
A good gank takes fifteen seconds. A bad gank breaks your sequence.
Gank only when camps are cleared and objective timing is stable.
Spam pings from laners are warnings, not invitations.
Refusing emotionally bad plays is a core skill.
When behind, reduce volatility. Farm first.
Do not mirror enemy desperation.
Farm preserves comeback potential. Panic destroys it.
Survive long enough for structure to matter again.
Never inherit teammate panic.
Stable macro beats emotional aggression.
Most comeback windows are created by enemy impatience.
Inner turrets require Baron buff.
Close methodically. Never on adrenaline.
Enable your strongest teammate. You do not need to carry every game.
Do not let temporary losses become permanent collapse.
All six phase windows
Six phases from opener through closing — expand to browse every window with what, when, and how.